![]() Lamentations of the Flame Princess, a recent game with an old-school XP-for-gold system, lists many sources of gold that do not count for XP. This problem invites an easy solution: By the 1981 Basic Set, characters needed to recover gold from a dungeon or similar adventuring location to gain experience for it. Why bother facing terrors and traps underground when the local townsfolk offer sources of wealth, and the XP it brings? For more, see “ Two weird D&D questions no one asks anymore, answered by the City State of the Invincible Overlord.” When D&D adventure expanded beyond the dungeon into civilization, players felt tempted to treat towns and cities as massive gold and experience farms. ![]() ![]() Premise: Adventures stick to the dungeon. Characters will find ways to spend their riches.īy the time second edition stopped awarding XP for gold, none of these premises remained true.Players choose the difficulty of the challenges they dared to face.Adventures always occur within the dungeon or wilderness.The success of awarding XP for gold rested on three premises of the early D&D game. See “ The fun and realism of unrealistically awarding experience points for gold.” This provided a simple method of awarding non-combat experience and motivating players to loot dungeons-the activity that made the game fun. The original Dungeons & Dragons game awarded characters an experience point for each gold piece they claimed from the dungeon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |